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Game Technical Artist
My Unity Demo Reel
This is a concise showcase of my technical artist skillset, primarily focusing on the technical aspects of my work. I employ Unity, Houdini, and Maya/Blender in my projects. The first half of the reel highlights my proficiency in creating custom effects using HLSL shaders and C# scripts. The latter half demonstrates my expertise in leveraging Houdini's VEX coding to design complex effects, which are then rendered directly within the editor.
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